UNREAL ENGINE WORLD / RESEARCH EDITION
Nanite: geometry is only one budget

Primary source checked · 27 September 2026 · Not a hands-on test
Nanite stores geometry in hierarchical clusters and streams visible detail at changing levels of detail. Epic describes it as a virtualized geometry system; it does not remove every scene cost.
Epic explicitly calls for measurement of material complexity, output resolution, instance counts and hardware performance. Our review prompt: compare a representative assembled scene on the intended device, not only an isolated hero asset.